こんばんわ!はじめまして。
ぼくわ カイパーです。アメリカジンです。ノタルダメの だいがくの にねんせいです。ぼくの せんこうわ えいご と にほんごですよ。
どうぞ よろしく。
And now that I have given my じこしょうかい,
I would like to introduce an individual from Japan that I greatly
admire: ひでたか みやざき (or, per Japanese custom, みやざき ひでたか).
みやざきさま <3
みやざきさま is known as the creative
director—and now President—at FromSoftware, a Japanese game
studio that may be called both popular and infamous in the gaming
world. FromSoftware is the company responsible for the Souls
series—composed of Demon's
Souls, Dark Souls, Dark Souls II,
and the soon-to-be-released Dark Souls III.
Why both popular and
infamous? The games in the Souls
franchise are widely recognized as some of the most challenging games
to be released in the past ten
or so years. The games
combine scarce checkpoints for saving progress with tactical combat
and harsh boss fights to ensure that every death is both punishing
and encouraging—they are
designed in a way so
that you can pick yourself up, brush the dust from your shoulders,
and jump once more into the breach. Death
is a learning experience, not a failure. Really, I think FromSoftware
and みやざきさま present some valuable lessons for real life.
But while I
enjoy the combat of the FromSoftware games, and exploring the worlds
they create, finding secret passages and marveling at fantastical
vistas, there is one element that I enjoy above all else:
FromSoftware's and みやざきさま's unique approach to storytelling.
In an
interview with IGN, “Inside
the Mind of Bloodborne and
Dark Souls' Creator,” みやざきさま offers some insight into his creative approach to
games. As a child, みやざきさま loved to read. However, being young,
he could not often pick up on all the threads of the story he was
reading. Without half the story, みやざきさま says, “my
imagination would help fill in the other half, and that imagination
element would just blow up.”
As a huge fan
of Bloodborne, the
latest FromSoftware game, I can attest to such an idea of vague,
half-known narratives. みやざきさま envisioned a rich, grotesque,
horrific world, but does not reveal the world fully to players. The
effect is like walking through an art museum where someone has set up
fog machines. You can guess at the subjects of hazy paintings and
jump at looming sculptures, but you never know exactly
how everything looks. And
while some may call this “lazy” storytelling, I applaud it. I
feel like a true participant in Bloodborne's world
as I piece together its history.
And thus, みやざきさま. A creative mind that deserves all the success he has
received.
じゃあ、また。
カイパー
*link to the IGN
interview: “Inside
the Mind of Bloodborne and Dark Souls' Creator – IGN First”
I think this is the only blog post so far about gaming! にほん does so many things so well! I haven't personally played Dark Souls, but I've been told it's phenomenal.
ReplyDeleteI haven't ever had the chance to play the Dark Souls games, but they sound like a a lot of fun. Hopefully I'll be able to enjoy the challenge someday.
ReplyDeleteI'm always intimidated by the challenge a Dark Souls game presents and I've never really been able to get myself to start one. I feel like I'm missing an opportunity here, but on the other hand I also feel like I might be saving myself a lot of frustration...
ReplyDeleteBasically, you all are missing out on one of the greatest gaming experiences of this generation. Grab the game when it's $5 on Steam and just lose yourself for a little bit. Money well spent.
ReplyDelete(I recommend using a controller, though).
This game looks fascinating! Too bad I'm really bad at pretty much every video game ever and probably would die 10,000 times....oh well!
ReplyDelete